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To the Users of AB40K files : How may we help you!
38 posts
• Page 2 of 3 • 1, 2, 3
OK, so far the maintainers have a concensus between each other and it seems like the comments we have reached so far seem to confirm this.
1) Cityfight looks like it is going to be jettisoned - being supplanted by Cities of Death signed the death warrant. 2) Special Characters are going to be default, with the option being available to Remove them should you desire. 3) Race rules, an option which seemed to make more sense when Eldar had craftworlds, and the IG had several options such as abhumans and the like will probably be jettisoned as it isn't used to it possible potential (whatever that may be...) 4) The older scenario FOC adjustments will be removed (Breakthough, Raids, etc.) - they will return in a similar form for Planetstrike, but will only be seen when Planetstrike is selected so there will be only one option (normal scenario) otherwise. 5) Combat Patrol / Kill Team seem to have a few who would not like to see them go, but for the most part many wouldn't mourn their loss too much. I would also point out that the older version of the 40K files meant for 4th edition still have these in them and is partially current. If it is to be the final repository of these items, it might make some of the maintainers decide to go into the older files and update them to keep this aspect of them current. So far this is what we have discovered throughout the feedback gathered so far, and we appreciate every bit of it offered. I just wanted to update this to let you know what decisions we will have for future iterations of the 40K files. And while I did say that we will not use this forum for advertsiement, LW has posted that the next iteration of AB3.2 is available for public beta testing. I just want to ensure users that despite all the new "bells & whistles", the current version of the files maintains compatability between 3.1 and 3.2 and will continue to do so for the forseeable future. Age of Cash-mar - alienate you fan base and find a new way to squeeze money out of those poor souls!
The recent BETA 3.2 offers a few more printing options such as text listing and model listing. Maybe these will have some use for what you intend. I recently inquired to LW about a custom template program to fill in the values of a template such as the Throne of Skulls roster sheet which they "demand" you use instead of any other type of army builder. I was informed that it would take an entire new program to do so - but something similar was done in the past and may not entirely be out of the question (except that it would NOT be out in time to help for that tournament...)
Was told that this could be possible - but not coming soon...
Would be nice to have yes, but as mentioned before there are things like combat teams that could screw it up. At the moment I think it is better left in the hands of the players to determine when they actually deploy their army (i.e., a game time decision and not one during Army Building).
I agree on this - this is more editorial material than army building. And while it would be nice to have something like this, we do exist under the assumption that you do have the codex and army available and anything else is not allowed...
Believe it or not, this is one thing we strive for. Unfortunately, there are times where the corrections of errors or other modifications screw up older rosters. We do try to make sure that everyone is aware of this by warning to save older rosters to HTML. And we only try to make sure that this is not a common occurance - we just don't tinker with the files just to upset the users. Age of Cash-mar - alienate you fan base and find a new way to squeeze money out of those poor souls!
As noted in a earier comment, I have inquired to LW about the possibility of this - a datafile that would be precompiled and encrypted so that it could not be easily modified and could be set up with large disclaimers and/watermark noting "Tournament Sanctioned" version. Perhaps this could suffice enough for those who would use AB in such a way to validate armies rather than resorting to use of their own format (see Throne of Skulls 2009) which really doesn't do anything other than hassle players to find a real typewriter... We also do have a small warning at the end of the roster noting validation errors. Maybe we can see if we can make this warning more obvious in the ways you ask... Age of Cash-mar - alienate you fan base and find a new way to squeeze money out of those poor souls!
Well, it'd be nice if LW puts some more effort into AB. Not sure if it's still their flagship product, but I know the Warhammer stuff is a big driver of it.
Not criticizing them really, just saying...Ab has needed a 'tournament' validation package for many years. That Throne of Skulls 'requirement' is GW's pushback against AB, why I'm not sure but it is pretty gay--I am guessing though it's the sh***y AB output. I think the way BOLS is doing it (send in your roster, they print out a bunch on their form) is the correct way to do it. Something that should have been fixed a long time ago but hasn't been. Oh and this was a comment from a lazy ass who couldn't be bothered to register. =P The_King_Elessar said... Leave out bollocks (ie, all) DIY lists. There's my vote. I wasn't aware LW had AB3.2 available, I was just there and didn't see anything...so thanks for pointing that out.
Well, you asked for it!
1) I love, for the most part, the way AB40k has been put together big huge gargantuan THANKS! for that everyone 2) I don't get a chance to play in any sort of sanctioned game, literally just me and a few friends using MY armies. We end up playing some Apocalypse variant (generally with less than 3000 pts) Thus I would like to see more Apocalypse centric features. For example, If I want to field a TacSquad of Spacemarines all armed with Multi-meltas (9 Multi-Meltas + Sargent) I would like the ability to do so when I tick "Apocalypse" in the rules options. Not that I would field such a team. Maybe a Termi Squad of Grey Knights with 5 Psycannons... Basically I would like the Apocalypse flag to remove ALL restrictions on kit. If one person in a Squad can carry X or Y weapon all should be able to in Apocalypse. I am not asking for crazy things like "All units should have access to everything" Rather that just the use restrictions (and Wargear point total restrictions) drop by the wayside when the Apocalypse flags are taken. As a further clarification Tactical squads can not take combi weapons. With Apocalypse they STILL should not be able to take combi weapons. A Tactical squad Sargent can not take Plasma Cannon. he still should not be able to take a plasma cannon. I am not a coder like I used to be. I can barely follow the scripting. But it would seem to me that a simple boolean check for "Apocalypse" could "easily" be added into each unit's cost structure to allow or dis-allow limits on weapons up to the squad size maximum. Probably 3 or 4 lines of code that would just need to be coppied/pasted from each unit to the next. TIA! Pappystein
I for one would hate to see Combat Patrol go as it is the template for the burgeoning GW schools league and as a club organiser it's extremely convenient. The only real changes are that the point restriction has been raised to 500pts and "No Special Characters" rule includes any named character. Full ruleset can be found here: http://www.games-workshop.com/MEDIA_Cus ... 40,000.pdf Thanks for all the hardwork you guys have put in.
calydorn, thanks for the link to the PDF - I'll be looking over this as it might prove useful at the gaming club I go to. It's odd though - it appears to be the old Patrol Clash (40k in 40 minutes) rules with a few changes, rather than the more refined Combat Patrol rules from the 4th ed rulebook.
Dan
AB40k Site Admin/Beta Tester Age of Strife Owner/Admin: http://www.ageofstrife.com Gaming Figures Partner/Admin: http://www.gamingfigures.com
I'll have to read through it fully in a little bit...been a very bad day of after work nonsense (broken down truck). But perhaps this may be the 5E answer to combat Patrol/Kill Team. Age of Cash-mar - alienate you fan base and find a new way to squeeze money out of those poor souls!
We can look into a header/footer that would state something like "Official units only" or "List includes unofficial units." I have a question regarding the output. I think it would be possible to print the list without base equipment/rules. So there would two possible outputs:
or
That way, a newer player would have the full listing but a seasoned player would get a shorter list that shows sufficient detail so no arguments exist over what a unit paid for in terms of non-basic wargear/upgrades. Thoughts? Homer The only "hobby" GW is interested in is lining their pockets with your money.
As far as the Community Section / BOLS, I happen to use that.
I also happen to still be a fan of 40k in 40 minutes and some of the other Scenarios. What can be done to accommodate that, as these are features that I do not wish to lose Thank you.
I would like to see the output more Victory Point friendly. Overall it's great, but as an example where I think it could do better:
I field an Inquisitor with a retinue. That works great and is easy to read, as it spells out the unit cost. Simple. Now add a Land Raider dedicated transport. It first it adds the Land Raider to the unit cost. Yes, I know it is part of the unit cost, but this only matters before the game starts, as once the game starts, transports are ALWAYS counted as a separate unit. Second, the Inquisitor now cost's 365 points. Why can't he (the Inquisitor) just be listed as HIS point cost, not the total for the unit? This includes his retinue. It very plainly reads the unit cost in the bottom line. Point is, is it possible to put the Transport cost separate from the unit cost? Yes, I can just pull out a calculator and figure it out, but is the point of AB and AB40K not to minimize the time spent doing math? A second line for the unit cost where the transports are listed separate would help. Yummyfudge
I think non-standard lists & gametypes should be dropped. Just keep the current, official set of releases.
I'd like to see the popups disappear, at least after the first time a new version of the files is opened. I would like to see a little reorganisation of some of the individual armies to make building a bit more intuitive. Things like making sure units have the same name as they do in the codex and making sure all options are selectable within the unit. As an example, instead of having a Mega-Armoured Warboss unit type, there should just be the Warboss unit type with an option to select Mega-Armour. Where a unit can be taken in one of several flavours (for example Ork Big Guns) have a single listing for the unit, like in the codex, and provide the different flavours in that listing, like in the codex.
Re: To the Users of AB40K files : How may we help you!I would love to see an option for customizing the FOC and other elements. That way those of use that play campaigns and/or other "non-standard" games can design our own scenarios, use the older missions and so forth.
Also, not a big fan of the pop-ups... If you swing having them only appear when the files are update that'd be great. If you can't, could you please condense it to only a single pop-up? Thanks for the great work thus far!
38 posts
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