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Space Wolves GLitch Question

PostPosted: Tue Nov 10, 2009 3:05 pm
by captaindannyb
Hi everyone,

Just started using the space wolves army builder, works well. I think this is an area where we can discuss things that may be incorrect, but if its not let me know and I'll go to the appropriate thread.

1st thing I've run into is when you give grey hunters a melta, and then the free second melta when the squad numbers 10, if you place them in a rhino a red flag goes up that the squad can't have the second melta gun. when you add the rhino to the squad it makes the squad number go from 10 to 11, maybe that has something to do with it, perhaps the programming for the free weapon is set to work only when the squad hits 10?


any thoughts?




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yea after some experimenting, if you drop the grey hunter squad to 9 men it will allow you to have the second free weapon. the rhino adds one to the squad so if you drop the men to 9 then the rhino is the tenth

PostPosted: Tue Nov 10, 2009 3:31 pm
by Spack
Bugs are reporting in the bug tracker, the one for the Space Marines (which includes Space Wolves) is here: modules.php?name=Projects&op=PJProject&project_id=2

Please check the closed reports as well as open before posting. The glitch with the rhino counting as a squad member is already know about, and will be fixed in the next release.

PostPosted: Wed Nov 11, 2009 6:09 pm
by Palemon
A second question for teh mighty and allpowerfull coders :)

Am I just blind or where does it say that canis wolfborn gets a 4+ invulnerable save? AB gives him one and I would like to know what part of the codex I can refer to if questioned about it by a opponent.

thanks in advance :)

PostPosted: Wed Nov 11, 2009 10:18 pm
by shaggai
Palemon wrote:A second question for teh mighty and allpowerfull coders :)

Am I just blind or where does it say that canis wolfborn gets a 4+ invulnerable save? AB gives him one and I would like to know what part of the codex I can refer to if questioned about it by a opponent.

thanks in advance :)


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