While im all for streamlining and balancing, theres some awfully unbalanced things in the Eldar codex. *coughFarseerPowerscough* And there are also things that people bitch at me for in my Dark Angels, namely, fielding Terminators as troops, and Teleporting 6" away from the enemies front lines on the first turn. Or Droppodding in a Dreadnaught into assault. And i hear people complaining already about how unbalanced Blood Angels are already, and the other half of the codex isnt out yet. So while the codex's are getting the much needed cleaning up and scrubbing they need, they are also doing things that make some armies undefeatable. This year, at the Vegas Games Day, the tournament consisted of almost all Eldar armies. That should say something about how effective the old units are against the newer, streamlined and updated ones. Things like Orkz who havent gotten an upgrade since 2nd edition are nearly unplayable, because of so many rules conflictions that they cant play a game without an arguement. Other old codices also fall under the same boat. Certain Space Puppies rules directly conflict with 4th edition rules, and ive seen people pack up and leave because they got so pissed off at the other player, because they couldnt agree on the rules. This rolling release of new codices further aggrivates the problem because by the time a new WH/DH codex comes out, 5th edition will have been released, and the rules will have changed yet again.
Anyways, im ranting, and need to stop.
I'll sum this up fast.
Streamlining = good. Rolling releases causing rules fluctuations = bad.