Warhammer Etiquette
Posted: Sun Aug 20, 2006 2:46 pm
Read ths post and thought it is a great post to share with you guys.
Hello all, the thread about the 'dodgiest opponents' got me thinking about certain gaming conventions and gamers expectations when it comes to courtesy and conventions.
By 'conventions' here I mean--unwritten rules of behavior and decorum while playing the game. Realizing that different gaming groups will have different conventions or traditions about how to handle certain situations I thought it might be useful to get some input and see how much of a concensus we as a community have.
So, I'll start with dice rolling....
--My preference for To Hit and To Wound rolls etc.. is to roll the dice and pick out the misses and put them aside, count up the successful rolls and announce to my opponent--wait for verbal agreement (prompt if necessary) and then lather, rinse, repeat. This gives your opponent the opportunity to verify how many successess you have rolled and point out if you missed an errant die amongst the crowd (two sets of eyes and all that).
I strongly dislike the "fast rolling" that I've encountered here and there, where my opponent would roll the dice and then in essentially the same motion pick them all up while announcing the hits, wounds--without allowing me the opportunity to verify-or even see the rolls. Less of an annoyance is picking up the hits and leaving the misses--this doesn't allow verification of hits either.
--Another area that comes up often is the 'cocked die' issue. Some people play that if the die is even slightly cocked it needs to be rerolled, others play that as long as it is obvious what face is up let it stand-only rerolling the truly unreadable. I prefer not to reroll dice that have an obvious result that both players agree on--why reroll if the result is not in question? Obviously if the players can't decide or agree what the result is, then re-roll it. It annoys me a bit when an opponent automatically re-rolls that '1' he just rolled because it was slightly cocked.
--I expect my opponent to have a written army list with all items/upgrades listed and costed out. Showing up without a list and saying 'trust me in know my list by heart' just leaves alot open to abuse. My response? 'Great since you know it by heart--how about writing it down before we start?' I also expect my opponent to actually have the relevent army book for the game.
--I don't mind proxies at all, nor does an unpainted army bother me. Especially in a friendly game. But, I know that this is a big pet peeve of some gamers.
--Pre-measuring. In my opinion the only time you are allowed some freedom with measuring is during your remaining moves phase while moving your units, you may put out the tape to the max your unit is capable of moving to see where the unit may end up. I don't think you should have to declare how many inches your unit is moving and in what direction before pulling out the tape.
Please don't measure distances to my units or even other units in your army or to the terrain or your general/BSB etc. I think the only thing you should measure before the start of a game is the total table length and width, and your own deployment zone--please don't measure the distances to and between all the terrain. And don't measure when placing terrain other than the borders of your deployment zone.
--Scatter dice. After realizing that many players are rather incapable of accurately visualizing parallels (think how many people can't hang a level picture without a tool) I've started trying to get scatter dice to land as close as possible to the object being scattered. It can be very handy to lay out a couple of pencils and if necessary measure out the parallel to determine proper scatter direction.
--Picking up other players models. I for one try to avoid it without permission and always endeavor to pick the model up at the base. Some models are very fragile and will have wings etc that will easily pop off. And some models (not mine) are so well painted that noones grubby little fingers should be touching them.
--LOS issues. When moving your units such that you intend to be out of LOS of xyz enemy unit--agree with your opponent before finishing your movement that the unit is actually out (or in as the case may be).
--If you are late to a game, it is ok if you bring snacks.
--Open/closed lists. Really a personal preference thing--but it should be agreed upon before lists are created for a game, because it can change the composition of certain armies. I'm not going to argue the merits of one style vs. the next, just that it should be agreed upon before army lists are written.
--Please don't comment from the sidelines about a game in progress! If it is not your game, keep your mouth shut--unless you are specifically asked a question. Even then if you are asked a question about tactics or strategy by your buddy--decline to answer and tell him to play his own game--his opponent will appreciate it. (the exception is of course if a new player is being taught the ropes and the other player expects the new player to receive help from a mentor).
--If you have 'house rules' don't wait to spring them on someone in game--lay them out before the game, preferably before army list creation.
--Ask newer players how much help they want in game--some like to learn from their mistakes.
Sorry this got so long, I could probably go on but I'll just open the floor now and see if there is any interest out there.
Hello all, the thread about the 'dodgiest opponents' got me thinking about certain gaming conventions and gamers expectations when it comes to courtesy and conventions.
By 'conventions' here I mean--unwritten rules of behavior and decorum while playing the game. Realizing that different gaming groups will have different conventions or traditions about how to handle certain situations I thought it might be useful to get some input and see how much of a concensus we as a community have.
So, I'll start with dice rolling....
--My preference for To Hit and To Wound rolls etc.. is to roll the dice and pick out the misses and put them aside, count up the successful rolls and announce to my opponent--wait for verbal agreement (prompt if necessary) and then lather, rinse, repeat. This gives your opponent the opportunity to verify how many successess you have rolled and point out if you missed an errant die amongst the crowd (two sets of eyes and all that).
I strongly dislike the "fast rolling" that I've encountered here and there, where my opponent would roll the dice and then in essentially the same motion pick them all up while announcing the hits, wounds--without allowing me the opportunity to verify-or even see the rolls. Less of an annoyance is picking up the hits and leaving the misses--this doesn't allow verification of hits either.
--Another area that comes up often is the 'cocked die' issue. Some people play that if the die is even slightly cocked it needs to be rerolled, others play that as long as it is obvious what face is up let it stand-only rerolling the truly unreadable. I prefer not to reroll dice that have an obvious result that both players agree on--why reroll if the result is not in question? Obviously if the players can't decide or agree what the result is, then re-roll it. It annoys me a bit when an opponent automatically re-rolls that '1' he just rolled because it was slightly cocked.
--I expect my opponent to have a written army list with all items/upgrades listed and costed out. Showing up without a list and saying 'trust me in know my list by heart' just leaves alot open to abuse. My response? 'Great since you know it by heart--how about writing it down before we start?' I also expect my opponent to actually have the relevent army book for the game.
--I don't mind proxies at all, nor does an unpainted army bother me. Especially in a friendly game. But, I know that this is a big pet peeve of some gamers.
--Pre-measuring. In my opinion the only time you are allowed some freedom with measuring is during your remaining moves phase while moving your units, you may put out the tape to the max your unit is capable of moving to see where the unit may end up. I don't think you should have to declare how many inches your unit is moving and in what direction before pulling out the tape.
Please don't measure distances to my units or even other units in your army or to the terrain or your general/BSB etc. I think the only thing you should measure before the start of a game is the total table length and width, and your own deployment zone--please don't measure the distances to and between all the terrain. And don't measure when placing terrain other than the borders of your deployment zone.
--Scatter dice. After realizing that many players are rather incapable of accurately visualizing parallels (think how many people can't hang a level picture without a tool) I've started trying to get scatter dice to land as close as possible to the object being scattered. It can be very handy to lay out a couple of pencils and if necessary measure out the parallel to determine proper scatter direction.
--Picking up other players models. I for one try to avoid it without permission and always endeavor to pick the model up at the base. Some models are very fragile and will have wings etc that will easily pop off. And some models (not mine) are so well painted that noones grubby little fingers should be touching them.
--LOS issues. When moving your units such that you intend to be out of LOS of xyz enemy unit--agree with your opponent before finishing your movement that the unit is actually out (or in as the case may be).
--If you are late to a game, it is ok if you bring snacks.
--Open/closed lists. Really a personal preference thing--but it should be agreed upon before lists are created for a game, because it can change the composition of certain armies. I'm not going to argue the merits of one style vs. the next, just that it should be agreed upon before army lists are written.
--Please don't comment from the sidelines about a game in progress! If it is not your game, keep your mouth shut--unless you are specifically asked a question. Even then if you are asked a question about tactics or strategy by your buddy--decline to answer and tell him to play his own game--his opponent will appreciate it. (the exception is of course if a new player is being taught the ropes and the other player expects the new player to receive help from a mentor).
--If you have 'house rules' don't wait to spring them on someone in game--lay them out before the game, preferably before army list creation.
--Ask newer players how much help they want in game--some like to learn from their mistakes.
Sorry this got so long, I could probably go on but I'll just open the floor now and see if there is any interest out there.