From this thread I understand that possibly no two "Codex's" data files/etc may be done the same way.
But is there any documentation/notes on how things are structured?
I originally intended to leverage AB40K to write Heralds of Ruin Killteam data files, but lord these are complex!
I decided to just start from scratch (and that has certainly aided my learning how to write data files), and have been making headway, but I wonder how much reinventing the wheel I'm doing. Anyway, I'm still beginner enough that I'm having trouble understanding the basic architecture of how the AB40K files are logically structured.
For example, with the Blood Angels ba5EDat.dat file, AB40K 6th ed), there are only two items in the "Item" tab. Since the AB Authoring Kit tutorials/docs seem to indicate the jist is for items to be things like "Pistol", I'm trying to get my head around how the AB40K project is using them.
For example, A vanilla BA Tactical Space Marine has a Bolter as part of his wargear. That doesn't seem to be implemented as an "item" as far as Army Builder architecture is concerned.
Having an example of how something like a piece of wargear is handled in pseudo code (not really the right term, I know) would be a boon to understanding the data files, and hopefully broadening the pool of potential maintainers as well.
Thanks again for all the efforts. I'm still slogging my way through understanding the files. Any light in the darkness appreciated.
-Mettius