Full summary of the latest Codex Eldar rumours. Thanks to the gents at Warseer as always
Shining spears
-will be reduced to 35pts per model.
-one member of the squad can upgrade his catapults to a cannon
-Withdraw USR will be available for the Exarch to purchase
-The whole squad is armed with "Starlances" that are S6 Powerweapons on the turn they assault. Afterwards they revert to S3 regular attacks. The Exarch can upgrade his to S8.
The Avatar of Khaine
-NOT a "special character!"
-155pts
-current stats as is, except +1I and +1A and BS5
-all Eldar withing 12" are fearless
- 3+ save AND 4+(I)
-It's spear/sword has the same stats as a melta-gun including the melta rule and the AP1
-Immune to heat based weapons again (I hope the codex specifies what "heat based weapons" are to avoid confusion amongst players)
Wraithguard
-Only one wound, NOT 2
-Troops choice if NOT mounted in a wave serpent
-T6 now
-Wraithcannon auto wounds on a 2+ now and insta-kills on a 6 after roll to hit.
-Wraithcannon glances on a 2-4 and penatrates on a 5-6 after roll to hit.
If they CAN be taken as ELITES without one (a transport) remains to be seen.
Warpspiders
Staying "as is" with points and everything, except suprise assault has changed to reflect thier shooty nature instead of assault.
-When shooting at an opponent after making a teleport move (not specific as to the difference, sorry) They gain one extra shot each. So this means they can jump 12" and fire three S6 AP- shots at a unit 12" away each!
Wraithguard taken with a transport remain an ELITES choice on the organization chart.
The Waveserpent now comes with NO weapons standard and must be purchased as normal. Similar to the Imperial guard where you buy a Chimera APC on it's own without weapons. and buy the multi-laser, or heavy flamer for the turret and then pick either the Heavy flamer or Heavy bolter for the hull.
The Farseer WILL have a toughness of three. He will however have a built in 3+ save against the Perils of the warp attack! So you may be able to fend off that instant death after all. He COMES with spirit stones AND Runes of Witnessing now. Much like the Librarian COMES with a psychic hood and force weapon.
ANY enemy psyker on the table attempting a psychic power must roll 3 dice and pick two. If he rolls double 6s, the enemy psyker suffers perils of the warp. So... if facing a Farseer's army, an enemy psyker suffers from POW on double 1s and double 6s while withing 18" of the Farseer! Runes of witnessing allows you to pick ANY of the three dice when casting...you roll two 1s and a 4, no PoW. When the enemy psyker casts, YOU pick which two he uses. He rolls two 1s and a 4, he suffers PoW. He rolls two 6s and a 1, he still takes PoW.
All Farseer powers and Warlock powers have NOT changed apparently, except,
New power, Doom
pick an enemy within 18". All attacks (not specific about whether it's just shooting or if assault is included) against said unit may reroll "to wound."
0-1 Farseer as an HQ choice. He/she may be joined by 3-9 warlocks in a single squad.
You no longer have to pull warlocks from the Farseer's retinue to lead your guardians, guardian jetbikes, and wraithgaurd. They are simple upgrades to the squad now.
Guardian Jetbikes are Troops choices! Points are less (don't remember by how much), but they are dropping to T4 4+ save..... hide from heavy bolters!
Striking Scorpions are dropping to a strength of 3, BUT (relax guys, keep reading) the Chain sword they are carrying gives them S4 in close combat. This was only a change meant to show that the Eldar Statline is a S3 and that no amount of training will give the Eldar Physic the strength of a geneticaly enhanced space marine. So thier profile for strength will look like this: 3(4).
Warwalkers are Fast Attack
Warpspiders are Fast Attack
The Executioner (+2S powerweapon, two-handed) is a wargear list item....hello warlocks with S5 powerweapons in the Farseer's command squad!
What a heavy weapon costs to put on a grav-platform, I don't know. I only know that the standard price for weapons looks something like this: (from memory so might not be 100% accurate)
Shuriken Cannon - 5pts
Scatter Laser - 15pts
Eldar Missle Launcher - 20pts
Starcannon - 25pts
Bright Lance - 30pts
Shuriken Cannons are indeed assault weapons now. It was made that way specificaly for the Death Jester to be able to move and fire the weapon with his Harlequin Troop.
Vypers and Warwalkers are no longer open-topped!
Vypers can deep-strike!
Holo-fields have stayed the same. They are not becoming the 4+ vehicle save from Forge World we had hoped. It will still be rolling 2d6 and picking the lowest result on the damage table after penetrating or glancing your vehicle.
Rumor has it (less likely than the others I've posted) that the Waveserpent is losing it's "Wave Field" and being replaced with a standard "Holo-field." This is being done to keep all Eldar fields the same. I don't truly belive it though since they are using the excuse of the powerfield in front of the Warwarlker as the reason it is no longer open-topped. We shall see....
Augment is going to be a power available to warlocks in the codex. Not just for Ulthwe' anymore.
No change to the Striking Scorpion's Mandi-blaster, yay!
Here is what will make Howling Banshees a good choice over Harlequins....
The Exarch will keep Acrobatic as a power (you'll have to buy it with points of course). It will affect the whole squad, let me lay it out for you....
....you assault a unit using the current assault rules, about half your banshees are base-to-base, the other half within 2". You still get all of your attacks but because of the 2" kill zone some of your powerweapon wounds go wasted...
OR
....you assault a unit using the current assault rules, about half your banshees are base-to-base, the other half within 2". You use acrobatic to move all banshees that are base-to-base into contact with another model deeper into the enemy unit while maintaing coherency with all the banshees. This extends your 2" kill zone to the entire unit. No wasted powerweapon wounds unless you wipe out the squad before they're all used.... WOO HOO!
That's all I know folks!