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PostPosted: Wed May 30, 2007 1:25 am
by Col_Stone
that is a very valid use of infiltrate, if you have 3-4 units with infiltrate you can make sure he won't know the best rout to attack, ruining his plans to no end=)

PostPosted: Wed May 30, 2007 2:36 am
by Lemmings
Agreed, I use infiltrate to place Stormtrooper plasma at key points of attack, because you can usually figure out beasty unit's combat routes (statured lords) by the time infiltration comes around.

PostPosted: Wed May 30, 2007 10:30 am
by Rayne
Statured Lords that i play against usually have speed, and are keen on getting into assault on the first turn. IG are well rumored to be very very squishy in CC. :P

PostPosted: Wed May 30, 2007 2:28 pm
by Wraithlord
Indeed they are lol

PostPosted: Wed May 30, 2007 3:14 pm
by Col_Stone
ws 4 guard are not as squishy tho.. a lot of difference to WS3 when every army and their uncles have ws4 :D

PostPosted: Sun Jun 03, 2007 12:30 am
by Rayne
ws4 guard get points heavy, rather fast, because the doctrine is 10 points per squad.

PostPosted: Sun Jun 03, 2007 4:04 am
by Col_Stone
true.. it's only worth it if you're actually planning on playing up close to the enemy..

PostPosted: Sun Jun 03, 2007 12:18 pm
by Rayne
Im going to be fighting LOTS of Chaos, so that really isnt an option, its a guarantee.

PostPosted: Sun Jun 03, 2007 1:32 pm
by Col_Stone
:lol:
then i suggest you try both with and without H.fighters, i've found it very valuable in keeping a couple of guardsmen alive to fight back (ie stand in the way for consolidatemoves ;) )

PostPosted: Sun Jun 03, 2007 11:10 pm
by Rayne
So far, ive changed my lists a little to use grenadiers as troops (to save points, and because its a better unit) and lots and lots of veterans. I almost all but abandoned my Command Platoon and instead are using nearly a full squad of Last Chancers, for the additional wargear and convienience of Sub-Units.