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Discussion not related to the 40k datafiles, or anything else in particular.
#16 by Chunky_Baby » Tue Aug 08, 2006 2:28 am
Are we sure that the server move was nothing at all to do with clearing out all our scandolous crap and post counts?
I'm back!! Post No. 1.. w00t! etc...
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Chunky_Baby
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#17 by harkan » Tue Aug 08, 2006 8:41 am
doh, some-one has guessed the secret! 
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#18 by Wraithlord » Tue Aug 08, 2006 1:11 pm
I am somewhat surprised at this site right now. Before we moved here, the ab40k site was fairly well trafficked but this seems to not be the case here. Maybe people just don't realise this site is here?
Thousand Sons: kicking ass like never before
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Wraithlord
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#19 by Col_Stone » Tue Aug 08, 2006 2:10 pm
Wraithlord wrote: Maybe people just don't realise this site is here?
that would be my guess.. 
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#20 by Hakujin » Tue Aug 08, 2006 10:43 pm
Eh... I think this site is slowly gaining momentum. I think more users will come around with the new release, now that the update announcement is working in AB again.
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40K: Space Wolves, 13th Company, Grey Knights, Deathwatch
BFG: Space Marines, Imperial Navy, Tau
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#21 by Chunky_Baby » Wed Aug 09, 2006 7:36 am
Build a new whizzy over powered Codex, and they will come.
Oh look - here come the Eldar...
Seriously, I have been a little busy, and only noticed because I happened to check in, in a spare minute.
Also - was whoring for updates...
They'll be back.
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Chunky_Baby
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#23 by Col_Stone » Thu Aug 10, 2006 8:19 pm
It will also raise my postcount as i whine and whine about bugs in the eldar dex;)
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#25 by Wraithlord » Thu Aug 10, 2006 9:30 pm
Smack!!!!
(that was the sound of the smack to the head Col just got lol)
Thousand Sons: kicking ass like never before
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Wraithlord
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#27 by harkan » Fri Aug 11, 2006 8:26 am
Warmonger wrote:Well, you can get even more of a post count, by going from beta tester to maintainer and telling people to stop whining about the bugs, that you're working on them. 
rofl

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