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Drukhari compilation

 

--Raiders: Data files has them at 95 base, I think they should be 65. Options look fine.
--Venoms: Listed at 65 base, should be 55.
--Talos:
1) Macro-scalpels are done wrong: they are listed at an item that is 2x Macro-scalpels at a cost of 8pts, but are still bought in pairs (so the base Talos ends up with 4 scalpels, and each other weapon option removes 2 at a time... since they are de-selected one at a time, the item should be a 4-pt single Macro-scalpel rather than a pair). I think the Macro-scalpel option should use item "el_McroSc" instead of "el_McroSc2".
2) The Haywire Blaster option costs 0 points, it should be 8 per Blaster for a total of 16 for the choice. The base price of the HwB in the file is 0, so changing it to 8 fixed this... but I'm not sure why the Scourges had the right cost for the weapon when the Talos didn't.
3) Ichor Injector has the right cost, but unlike the other melee-weapon options it does not show the cost until it's selected.
--Grotesques: The Monstrous Cleaver costs 0 points, should be 3.
--Kabalite Warrior: Power Sword option costs 0, should be 4. I think this is a general problem with Power Swords for the Drukhari, not just for a Warrior Sybarite.
--Hellions: Power Sword costs 0, as above, and a Stunclaw costs 74.
--Mandrakes: If the datasheet I'm looking at online is right, they should have 3 attacks, and 4 for the upgrade.
--Sslyth: should be 27 base instead of 31.
--Reavers: both Cluster Caltrops and Grav-Talon options should have the Single checkbox selected so that you buy them for one model at a cost of 3. Right now, the cost is 3xJetbikes, for each one that you buy.
--Scourges:
1) Weapon costs only show up for 3 out of 6 weapons until they are selected.
2) The selectable Range on Splinter Cannons is 0-2, it should be 0-4.
--Cronos: Spirit Probe option has a cost equal to 5xModels instead of 5, it needs the Single checkbox to be selected.

That's all for that file, I think. At least for now. Cheers.

Comments

Posted by Sly » Thu Mar 14, 2019 1:19 pm

Addendum: Ossefactor tooltip should show a Range of 24"

Posted by Sly » Thu Mar 14, 2019 1:20 pm

File with proposed changes so far.

Posted by Sly » Thu Mar 14, 2019 1:54 pm

Whoops, missed another one: Talos has 4 attacks, should have 5.

Posted by Homer_S » Thu Mar 14, 2019 2:05 pm

First: Awesome bug report!

Talos: Macro-scalpels. Base it has two scalpels costing 8 pts. With one replaced, it has 1 scalpel costing 4 and with both replaced it has zero. I think this is correct. I added an attack with two. I don't think this is the same as some Tyranids melee weapons that come in pairs. If you can point me to a rule that shows they are in pairs, I'll revise.

Grotesques: Monstrous Cleaver. My codex shows the cost as 0 on page 127.

The rest are fixed for next release (1.12).

Homer

Posted by Sly » Thu Mar 14, 2019 2:17 pm

Talos: What you are saying about the weapons is correct, this is how it should be. When I first loaded the file, it looked like the Macro-Scalpels were bought in pairs of 8 pts each, and I made some changes... so I don't recall what the original was. As long as what you're working on is buying them individually at a cost of 4, it's good.

Grots: Great. I'm working off an internet database since I'm at work, so I don't have books with me. The datasheets are mostly current, but it's possible that some old numbers are in there. I'll check from the CA2018 and the Codex when I get home, but right now I'm assuming that you're right and I have old numbers.

Wracks: I missed this: the code for the el_Upgrade (sergeant) for the Wracks adds 1 to the Strength instead of the Toughness, so the Acothyst ends up with S4 & T3 instead of S3 & T4.

Posted by Sly » Fri Mar 15, 2019 12:02 pm

Three more:

Reaver Jetbikes: All of the additional weapon options (Blaster, Shredder, Caltrops, Talons) have a Range of 0-3, I think this is from the last Codex where they were limited to 3 even in larger squads. Now they are 1 per 3 with no limit, so with a max squad size of 12 they should be at least 0-4... I think it's probably safer to put them 0-99 since they are limited by a 1 per 3 rather than a max number, and this way they start with a slider.

Electrocorrosive Whip: I think this should have a Damage of 2.

Fusion Gun (Harlies/Craftworld): This is displayed as 12", should be 6".

Posted by Sly » Fri Mar 29, 2019 12:10 pm

Additions:
--Mandrakes: Glimmersteel Blades should have an AP of -1, and the Nightfiend upgrade is getting a 3 Strength/4 Toughness instead of the other way around.
--Sslyth: Did I miss an upgrade here like with the Grots? AB shows 4 wounds, the dataslate I'm reading shows 3 wounds. It might be old, though.
--Grotesques: Should have 4 Wounds, Monstrous Cleaver with an AP of -2.

Posted by Homer_S » Fri Jun 28, 2019 3:56 pm

These are now fixed for next release (1.12). I'm going to assume you meant a 6" Fusion Pistol and not Gun.

Homer
Last edited by Homer_S on Fri Jun 28, 2019 3:56 pm, edited 1 time in total.

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